Commit 10570134 authored by Владимир Прохоров's avatar Владимир Прохоров
Browse files

feat: secret items

parent 2d45b759
Showing with 746 additions and 0 deletions
+746 -0
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using System.Collections.Generic;
using UnityEngine;
public class SecretItem : MonoBehaviour
{
[field: SerializeField] public Vector3 BoxSize { get; private set; }
private SecretItemsController _controller;
private Transform _camera;
private float _lookingTime = 0f;
private MeshRenderer _renderer;
private Vector3[] _origins;
private void Start()
{
_controller = SecretItemsController.Instance;
_camera = _controller.Camera;
_renderer = GetComponent<MeshRenderer>();
_origins = CreateOrigins();
}
private Vector3[] CreateOrigins()
{
var list = new List<Vector3>
{
Vector3.zero
};
for (float x = -BoxSize.x / 2f; x <= BoxSize.x / 2f; x += 1f)
{
for (float y = -BoxSize.y / 2f; y <= BoxSize.y / 2f; y += 1f)
{
for (float z = -BoxSize.z / 2f; z <= BoxSize.z / 2f; z += 1f)
{
list.Add(new(x, y, z));
}
}
}
return list.ToArray();
}
private void FixedUpdate()
{
if(IsCameraRotatedToItem() && IsCameraLookingOnItem())
{
_lookingTime += Time.fixedDeltaTime;
_renderer.material.color = Color.green;
if(_lookingTime >= _controller.SearchTime)
{
_lookingTime = 0f;
Debug.Log("FINDED");
}
}
else
{
_renderer.material.color = Color.red;
_lookingTime = 0f;
}
}
public bool IsCameraLookingOnItem()
{
foreach (var originDelta in _origins)
{
var origin = transform.position + originDelta;
var direction = _camera.position - origin;
var ray = new Ray(origin, direction);
var distance = Vector3.Distance(origin, _camera.position);
distance = Mathf.Min(distance, _controller.SearchDistance);
if (Physics.Raycast(ray, out _, distance, _controller.SearchRayMask))
{
return false;
}
}
return true;
}
public bool IsCameraRotatedToItem()
{
var delta = transform.position - _camera.position;
var angle = Vector3.Angle(_camera.forward, delta);
return Mathf.Abs(angle) <= _controller.SearchAngle;
}
}
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using UnityEngine;
public class SecretItemsController : Singleton<SecretItemsController>
{
[field: SerializeField] public Transform Camera { get; private set; }
[field: SerializeField, Min(.1f)] public float SearchDistance { get; private set; }
[field: SerializeField] public LayerMask SearchRayMask { get; private set; }
[field: SerializeField, Min(0f)] public float SearchTime { get; private set; }
[field: SerializeField, Range(30f, 180f)] public float SearchAngle { get; private set; }
}
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